Toolit
Toolit
Optimizing Robotics Education: A Data-Driven Inventory Management App
Optimizing Robotics Education: A Data-Driven Inventory Management App
Optimizing Robotics Education: A Data-Driven Inventory Management App
TIMELINE
TIMELINE
13 weeks
13 weeks
ROLE
ROLE
UX/UI Designer
UX/UI Designer
INDUSTRY
Education
Education
TEAM
TEAM
4 designers
4 designers
3 full-stack developers
3 full-stack developers
HIGHLIGHT
HIGHLIGHT
Outdated manual inventory systems create stress and inefficiencies for robotics instructors, reducing teaching time. The challenge was to develop a streamlined solution that boosts productivity and eases their workload.
Outdated manual inventory systems create stress and inefficiencies for robotics instructors, reducing teaching time. The challenge was to develop a streamlined solution that boosts productivity and eases their workload.
ABOUT PROJECT
ABOUT PROJECT
In this twelve-week-long project, my team and I launched Toolit – a comprehensive web solution to replace outdated inventory management methods used in many robotics clubs.
In this twelve-week-long project, my team and I launched Toolit – a comprehensive web solution to replace outdated inventory management methods used in many robotics clubs.
MY ROLE
MY ROLE
• Conducted primary research, including interviews and field research with users
• Synthesized insights to inform design strategy
• Developed wireframes and prototypes for core user flows
• Created high-fidelity user interfaces for key features
• Conducted usability testing throughout the design process
• Conducted primary research, including interviews and field research with users
• Synthesized insights to inform design strategy
• Developed wireframes and prototypes for core user flows
• Created high-fidelity user interfaces for key features
• Conducted usability testing throughout the design process
CHALLENGE
CHALLENGE
Many schools have old ways of managing their supplies, like verbal communication instead of writing things down or using non-automated spreadsheets.
Many schools have old ways of managing their supplies, like verbal communication instead of writing things down or using non-automated spreadsheets.
This process makes instructors feel unnecessary stress and can make it hard to perform tasks efficiently.
This process makes instructors feel unnecessary stress and can make it hard to perform tasks efficiently.
PROBLEM
PROBLEM
Framing the right question to clarify the scope and create a focused, actionable problem statement.
Framing the right question to clarify the scope and create a focused, actionable problem statement.
Our initial approach aimed to simplify the inventory management process. As we explored user needs, it became evident that manual tracking led to frequent miscommunication and resource shortages. We focused on creating a solution that would not only organize inventory but also empower instructors to allocate resources effectively across projects and teams.
Our initial approach aimed to simplify the inventory management process. As we explored user needs, it became evident that manual tracking led to frequent miscommunication and resource shortages. We focused on creating a solution that would not only organize inventory but also empower instructors to allocate resources effectively across projects and teams.
CONTEXT & RESEARCH
CONTEXT & RESEARCH
We conducted interviews and field research with robotics instructors and students in West Vancouver, gaining insights into their workflows and common challenges in managing project resources.
We conducted interviews and field research with robotics instructors and students in West Vancouver, gaining insights into their workflows and common challenges in managing project resources.
USER INTERVIEW
USER INTERVIEW
Following a competitor analysis, we learned about the strengths and weaknesses of posture monitoring apps. Still, our user-centered approach called for a deeper understanding of our target audience.
Following a competitor analysis, we learned about the strengths and weaknesses of posture monitoring apps. Still, our user-centered approach called for a deeper understanding of our target audience.
To achieve this, we conducted a series of qualitative user interviews to uncover the needs and challenges related to improving neck posture and posture correction. We spoke with a diverse group of people, including office workers, students, athletes and health-conscious individuals to make sure we could explore different perspectives and their use cases.
As mobile device usage continues to increase, there is a growing need for solutions that address the health impacts of poor posture. By utilizing smartphone capabilities, we can create an app that encourages healthier habits and helps reduce the risk of neck pain.
USER PERSONA
USER PERSONA
Based on our research and user interviews, we created two detailed personas which represent our target audience's behaviours, goals, and challenges.
Based on our research and user interviews, we created two detailed personas which represent our target audience's behaviours, goals, and challenges.
Our goal was to create an intuitive platform that would allow robotics instructors to manage inventory seamlessly, reducing time spent on logistics and allowing more focus on teaching and mentoring students.
Our goal was to create an intuitive platform that would allow robotics instructors to manage inventory seamlessly, reducing time spent on logistics and allowing more focus on teaching and mentoring students.
Our goal was to create an intuitive platform that would allow robotics instructors to manage inventory seamlessly, reducing time spent on logistics and allowing more focus on teaching and mentoring students.
DESIGN STRATEGY
DESIGN STRATEGY
Our design strategy focused on user-centered principles, with an emphasis on intuitive navigation and organized information architecture.
Our design strategy focused on user-centered principles, with an emphasis on intuitive navigation and organized information architecture.
By structuring content logically, we ensured instructors could manage their inventory, teams, and projects effortlessly, enabling a smooth and efficient user experience.
As mobile device usage continues to increase, there is a growing need for solutions that address the health impacts of poor posture. By utilizing smartphone capabilities, we can create an app that encourages healthier habits and helps reduce the risk of neck pain.
CONCEPTUALIZATION
CONCEPTUALIZATION
In this phase, we mapped user flows to align with instructors’ needs, focusing on simplifying inventory tracking, team management, and resource allocation.
In this phase, we mapped user flows to align with instructors’ needs, focusing on simplifying inventory tracking, team management, and resource allocation.
Initial sketches and brainstorming sessions informed by user insights helped us define core features, setting the foundation for wireframing and prototyping.
As mobile device usage continues to increase, there is a growing need for solutions that address the health impacts of poor posture. By utilizing smartphone capabilities, we can create an app that encourages healthier habits and helps reduce the risk of neck pain.
IDEATION
IDEATION
Initial sketches and brainstorming sessions informed by user insights helped us define core features, setting the foundation for wireframing and prototyping.
Initial sketches and brainstorming sessions informed by user insights helped us define core features, setting the foundation for wireframing and prototyping.
We conducted usability tests with real users to gather feedback, which guided refinements in the user experience. These sessions revealed critical pain points and allowed us to improve the platform’s layout, navigation, and overall ease of use.
As mobile device usage continues to increase, there is a growing need for solutions that address the health impacts of poor posture. By utilizing smartphone capabilities, we can create an app that encourages healthier habits and helps reduce the risk of neck pain.
USABILITY TESTING
USABILITY TESTING
During Toolit's development, testing sessions focused on ensuring usability and user acceptance. These included assessing prototypes to validate the concept and analyzing task flows to gain deeper insights into user mental models.
During Toolit's development, testing sessions focused on ensuring usability and user acceptance. These included assessing prototypes to validate the concept and analyzing task flows to gain deeper insights into user mental models.
Participants completed app-related activities while their interactions were observed and recorded. Feedback was gathered through real-time observations and post-test inquiries. Analyzing this data focused on identifying usability issues and user satisfaction, guiding recommendations to refine the system and better align with user needs.
Goals of Usability Testing:
Understand how users manage data for teams, projects, and inventory.
Identify user expectations for task completion to prioritize key features.
Pinpoint areas of confusion or disruption to propose improvements based on feedback and unmet needs.